COMPUTER GRAPHICS COURSE INFORMATION

Computer Graphics /Digital Photography 103 - 3 credits
This is an introductory course designed for students interested in learning about digital photographic technology. Students will learn the fundamentals of digital image acquisition using a digital camera and basic manipulation of images using available software.
Computer Graphics 202 - 3 credits
Turn simple snapshots into unique photographs. Using Adobe PhotoShop and Bridge, learn to edit and enhance photos from the digital camera and scanner for printing, illustration and for the Web. Create effects that are seen in magazines, on TV, and on the Web. Retouch photos, colour paint, add filters for special effects and make alterations to the photos. Dreamweaver will be used to create a multi page site with photo galleries, navigation menus, optimized for web graphics and various other widgets and features. Animation techniques are introduced. Learn about storyboarding and creating a multi-scene animation using Adobe Flash.
Computer Applications/Graphics 300 - 3 credits
Prerequisite: Computer Applications 201 OR Computer Graphics 202
Students will learn how to design their own animations using Adobe Flash and/or Autodesk 3ds Max. They will have a thorough understanding of animation basics and know how to incorporate sound, interactivity, and engaging animations. They will also learn to build and design an attractive and effective multi-page web site using Adobe Dreamweaver software. Students will also learn about photography and image editing basics. Time lapse photography, macro photography, panoramic 360 degree photography and other photographic methods are taught.
Computer Applications/Graphics 310 - 3 credits
Prerequisite: Computer Applications/Graphics 300
This course is a continuation of Computer Applications 300. Students will learn to use the advanced features of Dreamweaver and Flash programs as well as image editing techniques in Adobe Photoshop and Bridge. Students will create interactive presentations using the action scripting features of Flash and/or 3ds max/Maya animation. Stop frame animation is explored.
Further exploration of the manual featues of cameras including
aperture, shutter speed and ISO.